Archer/Hunter - Archer Playthrough Guide With All Legendary and Fabled Bows (2024)

Combat Lv. 52 Evanescent (View)
Thoughts:
Evanescent is a good bow. It gives 1/5 mana regen, 1/3 mana steal, +10 agility, walkspeed%, water damage%, and air damage%. It is great for clearing Undergrowth Ruins (level 54 dungeon) and for doing Nest of the Grootslangs (level 54 raid designed for level 60-70s) specifically at level 54. It is not so good for Plague Laboaratory (level 55 boss altar) but is fine for Tribal Sanctuary (level 57 boss altar) and Magmastream Core (level 60 boss altar). Level 55 introduces bows that are more adept at handling Nest of the Grootslangs but Evanescent is the best bow available at level 54. If doing Nest of the Grootslangs at 54, it is adviseable to powder Evanescent with two tier 4 fire powders as several of the mobs in the raid have fire weakness. Otherwise, it is advised to do two tier 4 water powders. I will heavily advise against doing Nest of the Grootslangs at level 54 because you will die multiple times unless you have several hundred hours of experience in wynncraft and with Archer.

This bow can last you for a while but you should not bother searching or buying one as unique and rare bows are still fine at this level. At level 55, you are given a strong legendary bow for free given you do the quest, "Shadow of the Beast," which has professions requirements.

Nest of the Grootslangs is raid unlocked at level 54 designed for level 60-70s. The mobs deal tons of damage from the level 54-69 range and I would only recommend doing it at level 70+ if you don't want to die a lot. The boss is honestly the easiest part of the raid due to the buffs. The rooms are quite difficult at the level range but this usually doesn't matter too much as most NotG parties will have at least one level 90+ person who can carry the team.

https://wynnbuilder.github.io/#4_0ni00V0pC01g0Xj0Xj0aM00A0Fk0A00140p0U0s1000E60001000BM
WynnBuilder build:
Suchimu [e6a4] (53)
Marius' Prison (50)
The Levee (46)
Anchoryl (52)
Precious (41)
Precious (41)
Reminiscence (41)
Durum's Serenity (25)
Evanescent
[f4f4] (52)

I had The Traveler (49), Deadeye (45), and Dorian (54) as secondary bows.
This is a very expensive build for level 54 (around 8-12 liquid emeralds).


Combat Lv. 55 Infinity (View)
Thoughts:
Infinity is Relic but higher level. It is strong and is good for Undergrowth Ruins (level 54 dungeon), Tribal Sanctuary (level 57 boss altar) and Magmastream Core (level 60 boss altar). It is decent for Nest of the Grootslangs (level 54 raid designed for level 60-70s). It struggles majorly with Plague Laboaratory (level 55 boss altar). While Infinity is good, it is outclassed by Olux's Prized Bow which is also a level 55 bow that can be gotten for free through the quest "Shadow of the Beast." Notably, this quest requires level 20 gathering professions.

Combat Lv. 55 Olux's Prized Bow (View)
Thoughts:
Olux's Prized Bow is very powerful and it's free! The bow is literally low level Orange Lily. It comes from "Shadow of the Beast" which does require having professions leveled up. It has good synergy with Marius' Prison as slower attack speeds are more likely to proc mana steal and life steal. It also has good synergy with Draoi Fair (View) (level 60 fabled ring from the quest "Order of the Grook"). Olux's Prized Bow is able to handle Undergrowth Ruins (level 54 dungeon), Nest of the Grootslangs (level 54 raid designed for level 60-70s), Plague Laboratory (level 55 boss altar), Tribal Sanctuary (level 57 boss altar), Magmastream Core (level 60 boss altar), Galleon's Graveyard (level 63 dungeon), Warden of Wisdom (boss from level 64 quest "Realm of Light III: A Headless History), Corrupter of Worlds (boss from level 68 quest "Temple of Legends"), and Corrupted Decrepit Sewers (level 70 forgery dungeon).
An alternative to Marius' Prison is Blasphemy (View) (level 50 legendary chestplate from Ice Barrows).

Advice for the three boss altars will be short as boss altars become easier the higher level you become.

The Plague Doctor is ranged and does pretty high damage. It is not worth focusing the minions as they are tough to kill. Always keep your arrow shield up to stop the minions from swarming and killing you. Prioritize the boss and maintain distance. The only somewhat useful drop for archer is Purification Bead (View) (level 55 rare necklace) as it gives +5 defense and some health regen raw and health regen%.

This boss altar is needed for the quest "The Passage" and can be used to buy Mask of Enlightenment (View) and Mask of Courage (View) from the Iboju mask merchant using Antic Beads. I personally found it easier to kill the minions first and then whittle down the boss as some of the minions can heal the boss. The boss has charge spell so it is a good idea to escape away as he is about to charge.

The boss gets shredded really fast with a water bow. Olux's Prized Bow and Evanescent will demolish this boss so it may be in your best interest to burst down the boss with close up arrow storms. If you don't have a water bow, then you will want to kill the minions and then the boss. Make sure to keep great distance between yourself and the boss when it flies as it will attempt to land on you and deal massive damage. Always keep up arrow shield as the minions will shred your health if they swarm you. Magmastream Core's boss as the chance of dropping four really strong items:
Phage Pins (View) (Boots)
Crystal Coil (View) (Chestplate)
Capsid Frame (View) (Helmet)
Thermal Replication (View) (Ingredient)


Combat Lv. 59 Soundwave (View)
Thoughts:
Soundwave is bad for a couple of reasons. It is a heavy melee bow as indicated by the high base damage, "Super Slow Attack Speed," and negative spell damage%. The problem with this is that there is no heavy melee support at level 59.

The one item that exists to support heavy melee is Crystal Coil (View) which has a strength requirement of 50. Having to devote a total of 120 skill points to Soundwave + Crystal Coil at level 61 (literally all your sp) results in a very glassy build with negative walkspeed. There is also the route of trying to stack +attack tier items onto Soundwave but this will result in a similar problem. The main support for this is Scarlet Veil (View) (level 52 fabled helmet), Heartbreak (View) (level 49 legendary boots from Ice Barrows), Mummy's Rag (View) (level 38 legendary chestplate from the quest "Wrath of the Mummy"), and Secondsaver (View) (level 30 legendary chestplate from Tempo Town). You can only get +3 attack speed tiers bringing your attack speed from "Super Slow" to "Normal." The dps isn't great and you are still glassy. The only time this would shine is when there are several mobs close together solely due to Scarlet Veil's major id: Explosive Impact. Lastly, Soundwave does not have access to powder specials making it significantly weaker compared to another heavy melee bow 7 levels higher: Redbeard's Hand Cannon.


Combat Lv. 62 Clairvoyance (View)
Thoughts:
Clairvoyance is a good bow. I would argue that Olux's Prized Bow is better than Clairvoyance but only if you decide to create optimal builds for both bows. If you aren't very invested into the science behind builds, then Clairvoyance will be better as it simply deals more damage and offers some nice stats for spells. It is advised to powder it with two tier 4 water powders. Clairvoyance is effective at clearing all the bosses that Olux's Prized Bow is.

This ramble includes a lot of builder jargon and will not be explained in simpler terms.

Personally, I find Clairvoyance a lot weaker than Olux's Prized Bow because of the incredible synergy between Olux's Prized Bow and Marius' Prison. Olux's Prized Bow having "Slow Attack Speed" as compared to Clairvoyance's "Fast Attack Speed" makes it synergize with mana steal items much better. You can basically have sustained spell cycling with Olux's Prized Bow + Marius' Prison + Draoi Fair + some other mana regen items like Venison, Kaas' Fur, Mask of Enlightenment... Just get intelligence up to 105 or 129 for 1 | 3 or 1 | 2 costs, strength to 25, and have some left over for defense. It helps that Olux's Prized Bow has Durum's Serenity and Venison for massive sp support.

Compare this to Clairvoyance. Clairvoyance gives mana steal but has "Fast Attack Speed." It's a little difficult to build mana regen items with Clairvoyance as they all don't synergize super well. You could try building in Capsid Frame or Phage Pins with Dragon's Eye Bracelet and get 105 int for 2 | 2 costs but there simply isn't enough mana regen from other items. Of course, you can try doing both Capsid Frame and Phage Pins and leave the chestplate and leggings for tanky gear and maybe this will work better than Olux's Prized Bow. There is also the argument that complete mana sustain is not necessary at this level to which I say: maybe you're right. Regardless, Marius' Prison is much more accessible to level 60s as compared to Capsid Frame and Phage Pins. Not to mention the fact that Capsid Frame and Phage Pins give such little hp that the build would probably end up being glassy despite being WF. You could try Venison + Draoi Fair + Durum's Serenity + Clairvoyance but then you have to realize that there's no other way to build in good mana regen without using low level items like Kaas' Fur or Tsunami. There is the other possibility of going for Eyes On All + Abysso Galoshes + Clairvoyance. But note Eyes On All's 45 dexterity requirement as compared to Draoi Fair's 25 strength requirement. TWf Clairvoyance will be more glassy than EWf Olux's Prized Bow. Maybe this doesn't matter as much if you are using consumables but it matters a great deal when not using consumables. Also note that Eyes On All is expensive and the rng for a favorable roll is not very high.

Lastly, I would like to say that the fact that you can build in sustaining spell cycling on Olux's Prized Bow (even with faster cps) at the level 60-70 range should just imply that Olux's Prized Bow can reach higher sustained dps and higher suggestive ehp (due to always having mana to sprint and to cast shield or escape)


Combat Lv. 65 Hesperium (View)
Thoughts:
This is the second and last fabled bow for Archer. It's a fine bow but there's no real reason to use it over Olux's Prized Bow and Clairvoyance other than the major id: Fission. You basically have to use Hesperium with Scarlet Veil (View) in order to get its full potential. It's a tier + raw stack bow but similar to Soundwave, there is a lack of support for tier + raw stack at this level. The only time this bow would really stand out is when there is a cluster of mobs as explosives can chain off of one another. Hesperium results in low single target dps and fairly glassy builds due to Scarlet Veil's elemental defenses.

Combat Lv. 66 Redbeard's Hand Cannon (View)
Thoughts:
Redbeard's Hand Cannon can be obtained through six runs of Galleon's Graveyard. It is quite a powerful bow, contrary to its heavy melee friend, Soundwave. This is because Redbeard's Hand Cannon has none of the things that holds Soundwave back. Sure, there is still a lack of heavy melee support with Crystal Coil (View) being the only real synergizing item but Redbeard's Hand Cannon has virtually no skill point requirements and has access to quake. It is heavily advised to powder Redbeard's Hand Cannon with three tier 4+ earth powders for the quake powder special. Quake can hit high numbers when put on a weapon with high base damage and in a build with high raw melee damage. The fact that the bow has almost no skill point requirements means you can build in high defense while maintaining good damage through Crystal Coil and quake. Defensive items include Mask of Courage (View) (level 57 legendary helmet), The Forgery (View) (level 74 legendary helmet), Fire Wire (View) (level 67 rare leggings from the quest "From the Mountains"), Ironclad (View) (level 66 unique leggings), Guardian Loop (View) (level 62 unique ring), Garnet Ring (View) (level 67 unique ring), Back-Up Plan (View) (level 70 rare bracelet from Altar of Sanctification), and Purification Bead (View) (level 55 rare necklace from Plague Laboratory). It's also a good idea to pair Redbeard's Hand Cannon with Phage Pins (View) so you can have 1 mana cost escape spells despite having 0 intelligence and have good mobility.
Even without Crystal Coil, Redbeard's Hand Cannon is able to deal decent damage on its own. It might be a good idea to use The Jingling Jester (View) (level 69 fabled chestplate) for the major id: Greed. Arrow storm + 10% Stealing (from the bow) is a great way to regenerate health.

Redbeard's Hand Cannon has no trouble with defeating Corrupter of Worlds (boss from level 68 quest "Temple of Legends"), Amadel (boss from level 70 quest "Wynn Excavation Site D"), Challenge of the Blades (level 70 boss altar), Altar of Sanctification (level 70 boss altar), Arena of the Legends (level 70 boss altar), Lari (boss from level 71 quest "Realm of Light IV: Finding the Light), and Reflection (boss from level 79 quest "Realm of Light V: The Realm of Light). It is a good choice for defeating the tough boss, Bob (boss from level 74 quest "Reincarnation").

I will note that the you will struggle majorly with Redbeard's Hand Cannon if you have a difficult time playing with negative walkspeed.

Combat Lv. 67 Spectral Slingshot (View)
Thoughts:
Spectral Slingshot is Infinity but higher level. Spectral Slingshot does not have access to powder slots, nor does it give +5 skill points in each skill. It is still a decent option but is outclassed by Olux's Prized Bow, Clairvoyance, and Redbeard's Hand Cannon.

Corrupter of Worlds is a fast moving melee boss with a very fast attack rate. He has pull spell and multihit. Upon first entering the cave, you will drop down into a tiny pond at the end of a hallway into a big room. There, a horde of mobs will spawn. Simply go around or escape above them and go to the other side of the room. You will fall into another pit and then commence the fight with the Corrupter of Worlds.
The way you fight him depends on your build. Most people will be running some sort of spell oriented build with either a fire or air weapon as the boss has fire and air weakness. Utilize arrow storm and arrow shield to your advantage to keep the boss from mauling you. If you are running Redbeard's Hand Cannon, having Phage Pins is a very good idea as you will need to rely a lot on escape spell to maintain distance. Don't be afraid to use arrow storm on a heavy melee build to keep the boss away. Try to keep your arrow shield up as the minions can do some serious damage.


Combat Lv. 70 Maelstrom (View)
I am a little biased to Maelstrom as it is one of those og bows but it is still a good bow by today's standards. It can fairly easily handle almost all the significant bosses from the 70-85 range. The builds for it have definitely changed. I find that it's best to build TWFA (thunder water fire air) with it. It is advised to powder it with a tier 4 thunder powder.
Here is an exercise for all you new people: Create a strong build for Maelstrom at any level from 70-75. Use https://wynnbuilder.github.io/ and remember to change to level to anything from 70-75.
This is a list of good items with Maelstrom (assuming you are building TWFA):

Meikyo Shisui (View) (level 66 legendary helmet)
Blue Mask (View) (level 68 legendary helmet)
Mask of Enlightenment (View) (level 57 legendary helmet)
Mask of Courage (View) (level 57 legendary helmet)
Capsid Frame (View) (level 60 rare helmet)
Dravarden (View) (level 56 rare chestplate)
Millennium (View) (level 63 legendary chestplate)
Admiral (View) (level 67 legendary chestplate)
Evening Primrose (View) (level 67 legendary leggings)
Fire Wire (View) (level 67 rare leggings)
Cursed Jackboots (View) (level 66 legendary boots)
Passus Lux (View) (level 73 legendary boots)
Sodeta Boots (View) (level 66 legendary boots)
Abysso Galoshes (View) (level 60 legendary boots)
Detective's Ring (View) (level 74 rare ring)
Precious (View) (level 41 legendary ring)
Photon (View) (level 61 unique ring)
Garnet Ring (View) (level 67 unique ring)
Marvel (View) (level 72 legendary ring)
Magical Loop (View) (level 62 unique ring)
Guardian Loop (View) (level 62 unique ring)
Raindrop (View) (level 69 unique ring)
Dragon's Eye Bracelet (View) (level 60 fabled bracelet)
Scalding Band (View) (level 63 rare bracelet)
Reminiscence (View) (level 41 legendary bracelet)
Royal Stormy Amulet (View) (level 75 legendary necklace)
Purification Bead (View) (level 55 rare necklace)
Eyes On All (View) (level 60 fabled necklace)
Willpower (View) (level 42 unique necklace)
Durum's Serenity (View) (level 25 legendary necklace)

Generally when creating a build for any spell spam bow, you are looking for cheap spells (usually 105 or 129 intelligence with Dragon's Eye Bracelet for Maelstrom), good mana regen, good "effective health points," and other quality of life stats that you may care about. Don't feel limited to only using the items I listed. Go research and find items using either wynndata.tk or wynnbuilder atlas.

I know that I just praised Maelstrom but Maelstrom has a fairly difficult time with Amadel's third phase due to his elemental defenses. Bringing a neutral damage weapon is probably the best way to go if you are trying a spell oriented build as you will avoid his elemental defenses for the most part. The most optimal way to beat Amadel is probably an EF (earth fire) Redbeard's Hand Cannon build. Since the bow has a high base damage, it will barely be affected by the boss's elemental defenses and will have enough tankiness to more-or-less withstand Amadel.

For bossfight 1, you will either want to burst him down or kill the minions and then whittle him down. There really isn't much to watch out for apart from the minions which hit decently hard.
For bossfight 2, it is advisable to stay next to a wall or at the entrance so that you don't attract all of the shadow clones at once. The only way to tell which shadow clone is the real Amadel is to look at the health bars and see which one has a lot more health than the others. Take this fight slow and it should be as easy win.
Amadel hits hard in bossfight 3. He has defenses in every element so be sure to prepare for that. It is a good idea to maintain a lot of distance between you and Amadel for the first and second phase. Once he is no longer a wither (phase 3), the battle is basically won.

The reward token you get at the end of the quest can be used to buy one of five necklaces in Cinfras. I would advise either buying Royal Stormy Amulet (View) or Royal Blazing Amulet (View).

This boss basically just multiplies each time you kill him. He multiplies very fast and so you can die very fast if you are not careful. Using a spell build and making use of bomb spell will easily win you the fight.
(Really not much to say here).

This boss can be difficult. The boss has 11 phases and some of the phases hit hard. A majority of the phases have air, water, and thunder weakness so Maelstrom will shred this boss.
First Phase: This is a slow moving melee mob with a charge spell that does high damage. Be sure to get away whenever you see he is about to cast charge. He has earth and fire defense.
Second Phase: This is a melee phase with multihit. He moves slightly faster than the first phase. Try not to get hit by the multihit as it deals some high damage. This phase has earth and fire defense but also has water weakness.
Third Phase: This is a weird melee phase with arrow storm. Whenever he is about to cast arrow storm, be sure that you aren't near him as eating an arrow storm will result in your death. This phase has earth and fire defense but also has water and thunder weakness.
Fourth Phase: This phase jumps a lot and has heavy charge. Treat it like a more proactive phase 1. All phases from here will have earth and fire defense alongside water, thunder, and air weakness.
Fifth Phase: This phase has heavy multihit.
Sixth Phase: This phase has heavy arrow storm.
Seventh Phase: This phase has heavy charge and heavy arrow storm.
Eighth Phase: This phase has heavy charge, heavy multihit and vanish.
Ninth Phase: This phase has arrow storm, multihit, heavy arrow storm and heavy vanish.
Tenth Phase: This phase has charge, arrow storm, multihit, heavy multihit, heavy arrow storm and heavy vanish.
Eleventh Phase: This phase has heavy charge, heavy multihit, heavy arrow storm, and heavy vanish.
This boss altar can drop Back-Up Plan (View) (level 70 rare bracelet).

This boss has five phases. All phases have the spells heal, teleport, meteor, and slowness.
The first phase has fire defense, fire damage, water weakness, and favors heal spell.
The second phase has water defense, water damage, thunder weakness, and favors slowness.
The third phase has thunder defense, thunder damage, earth weakness, and favors heavy teleport.
The fourth phase has earth defense, earth damage, air weakness, and favors meteor.
The fifth phase has high defense and damage in fire, water, thunder and earth. It uses the strongest spells of each form.
It is advisable to either bring a high base weapon such as Redbeard's Hand Cannon, a neutral damage weapon, or an air damage weapon (although Archer does not really have any strong air weapons at this level). It's a fairly standard fight.

Lari is not a super difficult bossfight as long as you have some defense and insignificant thunder and air elemental defenses. Be sure to avoid the "Upcoming Attacks" on the floor and the "Lightborne Weirds" in the sky. Both have explosion spell. It's not really worth killing the Lightborne Weirds so just focus on Lari. Lari has meteor, teleport, push, and charge. Be wary that arrow storm and arrow shield don't push her back most of the time. Lari also has a spell that "marks you for death." Don't be alarmed by it, it's just unavoidable damage for a couple of seconds. When this happens, I would advice being as far away from Lari as possible to reduce the chance of dying.
If you end up dying, you can just go back to the Tree Guardian and start the fight again.


Combat Lv. 73 Destructor (View)
Thoughts:
This bow is bad. It is a tier + raw stack bow and like all the other tier + raw stack bows before it, it has no support. Don't bother getting it.

Combat Lv. 74 Corrupted Witherhead's Bow (View)
Thoughts:
This bow is also bad. It's a spell oriented bow that forces you to devote 85 skill points into actually being able to wield it, leaving 60-70ish skill points left for intelligence and (maybe?) defense or agility (for survivability). It is pretty much impossible to create a build with good spell costs, mana sustain and decent "exact health points" with Corrupted Witherhead's Bow. Maelstrom, Bob's Mythic Bow and Az (of course) are much more stable than Corrupted Witherhead's Bow.

If I am to be realistic, if you are on your first playthrough, you are mostly likely not going to defeat Bob solo. I would highly recommend doing it with a group, get someone to carry you, or to simply do it at a higher level. If you are looking for a challenge though, then there are multiple ways to go about this bossfight. Bob has defenses and deals damage in every element so I would recommend making sure your build does not have any negative elemental defenses. Redbeard's Hand Cannon, Maelstrom, and Deadeye seem to be the go-to bows for soloing Bob at level 74. In the runthrough I did for this thread, I used Redbeard's Hand Cannon as it has a high base damage s Bob's elemental defenses aren't as much of an issue. Maelstrom is viable solely because it's easy to create a super solid build with it. The fight will take a while due to Maelstrom's damage being crippled but it is manageable. Deadeye is viable because it's decent neutral damage.
Bob has four phases and five swords which are his minions. It is a good idea to kill these swords first, especially the water sword as it can heal Bob. Note that arrow storm and arrow shield don't always push Bob backwards. Bob hits really hard so having a good form of health sustain (or just bringing lots of potions) is a good idea. The first two phases are ranged and are massive pains to Archers. It is a good idea to burst these phases down as fast as possible. The last two phases are melee phases with more health so taking a slower and safer approach to these phases depending on your build is recommended.

My Build:
https://wynnbuilder.github.io/#4_0p40tY0Ip0e30Xj0Xj0Tm0eo0C80o000Z150g1A0000100124
WynnBuilder build:
The Forgery (74)
Crystal Coil (60)
Geyser (74)

Searing Soles (71)
Precious (41)
Precious (41)

Lazarus' Brace (69)
Roasted Chestnut (60)
Redbeard's Hand Cannon [e4e4e4] (66)
I had to swap Crystal Coil for The Jingling Jester for the third and fourth phases. Note that I don't use consumables (potions).

I would like for you all to notice that this is definitely not an optimized build. It is a heavy melee build with hints of mana regen and intelligence gear in it which basically means its an assortment of somewhat random gear. There's obviously an idea behind the gear: The Forgery serves to give "exact health points"; Crystal Coil serves for damage; The Jingling Jester serves for health sustain; Geyser serves for health sustain, survivability through escape and arrow shield, and cancels the negative walkspeed from Redbeard's Hand Cannon; Searing Soles gives health sustain; Precious gives health sustain and walkspeed (suggestive survivability); Lazarus' Brace and Roasted Chestnut give health sustain. If your build has some form of solid coherency, it should be able to best Bob, granted with some skill and some luck.


Combat Lv. 75 Bob's Mythic Bow (View)
Thoughts:
Bob's Mythic Bow is a simple, yet very powerful bow. It is advised to powder it with either three tier 4+ water powders or three tier 4+ fire powders. This bow is great because it has zero requirements and is very easy to create a solid spell-oriented build with. It's basically another Maelstrom case except much better. This bow can even do Orphion's Nexus of Light (level 80 raid designed for level 100s) fairly well at level 80

Death is the final boss of the quest "Tower of Ascension." It is highly recommended to complete this quest at level 75 because you get the most xp from it at this level and it gives a powerful set of armor: the Champion Set. If you need other motivations to complete it, I believe it gives 8 liquid emeralds. Death is a fairly easy boss if you prepare adequately for him. He is a ranged boss with water and fire weakness and defenses in all other elements so be sure to bring a weapon with water or fire damage as it will shred him. The gimmick of his fight is that all the bosses from the previous floors of the Tower of Ascension spawn throughout the fight. I find that it's best to just prioritize Death and ignore all the other bosses, save for the Witch Doctor (due to his annoying ranged attacks). You will have to properly strafe the bosses and make sure to keep your arrow shield up at all times. A good way to build for him is to create either a WF (water fire) build with Bob's Mythic Bow or a TWFA (thunder water fire air) build with Maelstrom.

My Build:
https://wynnbuilder.github.io/#4_09m09k0N-0Uj0U60Zd0TN00I0T10A0A211H0A1B00001005hM
WynnBuilder build:
Corrupted Nii Shako (70)
Corrupted Nii Plate (74)

Kelight's Shield (64)
Sodeta Boots (66)

Detective's Ring (74)
Raindrop (69)
Dragon's Eye Bracelet (60)
Purification Bead (55)
Bob's Mythic Bow [f4f4f4] (75)
This build has 129 intelligence and 2 cost arrow storms and 1 cost bombs. It does not have sustaining mana unless you cast the spells at a slower rate. The trick for this build is to cast the spells at a slower rate and then throttle your spell casting whenever courage is active.
Corrupted Nii Set may not be the best choice (since the last piece is level 78) but it works.


Combat Lv. 77 Heracul (View)
Thoughts:
This bow is basically Destructor part 2. It has no support as a tier + raw stack bow so it sucks.

Combat Lv. 79 Gert Shootstick Tossflinger (View)
Thoughts:
This bow is pretty funny because it's kinda good and kinda bad. The name is legendary lmao. Aside from that, it is a heavy melee bow without powder slots and has high requirements. You might think this is a Soundwave part 2 moment but it isn't really because it requires 70 strength, not dexterity. Thus, 70 skill points are not actually wasted as Crystal Coil (View) also has strength requirement. Despite not having quake access, it has significantly higher base than Redbeard's Hand Cannon to the point of where it can actually get away with not having the powder special. There's also a funny idea with Scarlet Veil (View) + Crystal Coil + Gert Shootstick Tossflinger which results in some very stupidly good crowd control due to the major id: Explosive Impact. You can also still build defense into it like with Redbeard's Hand Cannon. The bow is honestly kinda solid if built right.

Combat Lv. 79 Firestorm Bellows (View)
Thoughts:
This bow isn't very strong damage wise but it's very strong in the fact that you can get a lot of "effective health points" with it. It's technically meant to be an intelligence-less spell oriented bow but literally no items exist to support that at level 79 (apart from lapis rings *cough cough*). Regardless, you can still build intelligence into it because it literally only has -8 intelligence. I think the best way to show its strength is to just put it in a build:
https://wynnbuilder.github.io/#4_09m09k0Ip09Y0U60Xj00700I0GW00001f1S0o1F00001000BM
WynnBuilder build:
Corrupted Nii Shako (70)
Corrupted Nii Plate (74)

Geyser (74)
Corrupted Nii Mukluk (78)
Detective's Ring (74)
Precious (41)
Back-Up Plan (70)
Purification Bead (55)

Firestorm Bellows [f4f4] (79)
Just look at that "effective health points" and "effective health regen." It's not even like the spell damage is super bad either. There's decent enough mana sustain and mediocre spell costs. It's strong for level 79.
I will say that Bob's Mythic Bow can also be slapped onto Corrupted Nii Set and achieve similarly high ehps while having better damage.

Reflection is the boss that appears in the second monolith of the quest "Realm of Light V: Realm of Light." It's not a very hard boss if you have some defense. The boss has vanish, explode, pull, multihit, charge, teleport, arrow storm, and wave spell. It doesn't hit that hard and if you have a proper spell cycle build, you can easily dps hit down in under a minute. I don't recommend running a heavy melee build as it might be a little tricky to land shots on this boss due to the various movement spells it has.


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Archer/Hunter - Archer Playthrough Guide With All Legendary and Fabled Bows (2024)
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